Overview

Leaves is a game about making the earth a greener place for its creatures. As players succeed, green leaves rise up the branches from the earth (at the center of the game board) towards the circle of photographs (where the play pieces travel), and the game board itself becomes greener! To earn green leaves, players compete, cooperate, and take chances. At the end of the game, players count up their benefit coins to determine the individual winner as well as each player's individual level of sustainability. Additionally, the earth/humanity score shows the group's overall level of sustainability.

Contents

  • 1 Quick Start Guide
  • 1 game board
  • 1 die
  • 1 score card (chart on the front, explanations on the back)
  • 1 booklet (Rules & References)
  • 4 card decks (Consideration, Prevention, Conservation, Restoration)
  • 6 animal play pieces (horse, bear, hawk, dove, dolphin, salmon)
  • 8 black bases for the play pieces (one for each play piece + 2 extra bases)
  • 84 benefit coins, also known as "bennies" (green on the front, point value on the back)
  • 132 leaves (green on the front, red on the back)

Anatomy of the Game Board

  • 3 habitats, indicated by the border color framing the photographs (brown = land; blue = water; yellow = air)
  • 5 rings around the earth (white = Consideration; brown = Prevention; purple = Conservation; blue = Restoration; photographs = track for the play pieces)
  • 6 domains (shaped like pizza pieces), indicated by the animal (horse, salmon, dove, bear, dolphin, hawk) rising from the earth at the center of the game board
  • 24 branches connect the earth to the circle of photographs.
  • 96 open leaves (4 open leaves per branch)

f photographs.

 

*96 open leaves (4 open leaves per branch)

Set Up

    1. Place each card deck (Consideration, Prevention, Conservation, Restoration) on its assigned corner of the game board.
    2. Each player chooses one animal play piece and attaches it to a black base.
    3. Place the play pieces on the board in their starting positions. For example, the horse starts on the photograph with green, rolling hills and blue sky (which is the first photograph in the domain of the horse); the bear starts on the photograph with the green and yellow meadow (which is the first photograph in the domain of the bear), etc. Play pieces face towards the earth.
    4. Once the play pieces are in their starting positions, each player rolls the die. The player with the highest number gets to go first. The rest of the player order is determined by passing play to the right (counter-clockwise).

      Game Play

      1. The starting player rolls the die and advances his/her play piece in a counter-clockwise direction the same number of spaces (photographs) as the number on the die. For example, if the number rolled is a "3", then the horse play piece would advance three spaces and land on the photograph with the forest full of moss-covered trees.
      2. Once the play piece has landed on its new spot, the player must identify if his/her play piece has any matches. If the play piece is a different color than the color of the frame which borders the photograph on which the play piece stands, the player can only earn one leaf for that turn. If the play piece is the same color as the frame which borders the photograph on which the play piece stands, the player can earn two leaves for that turn. Finally, if the play piece creature matches the domain (or pizza piece) creature rising from the earth (at the center of the game board), the player can earn four leaves for that turn.

        Here are some specific examples: If a horse play piece (which is brown) lands on a photograph bordered with a blue frame (indicating a water habitat) or a yellow frame (indicating an air habitat), there are no color matches and the player can only earn one leaf for that turn. If a horse play piece lands on a photograph bordered by a brown frame (indicating a land habitat), there is a color match and the player can earn two leaves for that turn. Finally, if a horse play piece lands on a photograph bordered by a brown frame and the creature rising from the domain (or pizza piece) is also a horse, there is both a color match and a creature match; in this case, the player can earn four leaves for that turn.
      3. Once the player knows how many leaves can be earned on the turn, the player must look at the branch which connects the photograph (on which his/her play piece stands) with the earth (at the center of the game board). If all four leaves on the branch are open (which they are at the beginning of the game), then the player will be asked a Consideration question (from the Consideration card deck) because leaves must always be filled closest to the earth first and rise upward on the branch towards the photograph on which the play piece stands. If the first open leaf on the branch is brown, then the player will be asked a Prevention question. If the first open leaf on the branch is purple, then player will be asked a Conservation question. If the only open leaf on the branch is blue, then the player will be asked a Restoration question.

        Note: The order of answering questions (Consideration, Prevention, Conservation, and Restoration) is determined by logic. If contributions can be made and problems prevented or minimized, then there is less that must be restored.

        An ounce of prevention is worth a pound of cure.
                                 - Benjamin Franklin
      4. If the player correctly answers the question, then he/she earns the number of leaves determined in step #2. After placing earned leaves on the branch, the player also gets a coin worth two benefits for each leaf placed on the board. If the player does not know the answer but chooses another player to help (other than the questioner, who is always to the player's left), then the player splits the benefit points with the assisting player. If the player does not know the answer and does not think anyone can help, then the player may either choose to guess or to roll the die. If the player chooses to roll the die and the number is even, it counts as a correct answer and the player places earned leaves on the board and receives benefits. If the number rolled is odd, it counts as an incorrect answer and the player places only one red leaf on the branch's nearest open leaf to the earth and earns no benefits.
      5. As the game progresses and the branches fill with leaves, players will sometimes earn more leaves on a turn than can fit on a branch. The extra leaves a player earns are kept by the player until his/her play piece lands on a branch that has enough open leaves to accommodate the player's earned leaves. Once the extra leaves are placed on the game board, the player earns his/her benefits (2 points for each leaf). If the extra leaves were earned with the help of another player, the benefit points are split with the assisting player.
      6. If the player lands on a space that is touched by a branch that is already full of four leaves, the player may choose to roll the die again. However, the player is limited to three consecutive rolls. If the branch is full on the third consecutive roll, then play passes to the next player.

      Strategy

      High Stakes for Restoration

        1. If a play piece lands on a branch that has only one open leaf left (the Restoration leaf), the player must either answer the question correctly or roll an even number; if the player gets a restoration question wrong or rolls an odd number, a red leaf is placed at the end of the branch and the player is ejected from the game.
        2. If another player lands on a space that is touched by a red Restoration leaf, that player is also ejected from the game. Sound harsh? When a toxic waste dump is not cleaned up, there are serious consequences!

        Offensive Strategy
          1. Once a player has earned benefit coins, he/she may choose to use the benefit coins to advance his/her play piece beyond the die roll to a place on the photograph track with a matching color or creature which will allow him/her to earn more leaves.  
          2. To advance one space costs one benefit point. For example, if a player wants to advance two additional spaces beyond the die roll, he/she must turn a two-point benefit coin number side down to indicate those points may not be used in his/her individual score at the end of the game.
          3. Note: if a player rolls the die and the play piece lands on a space that is touched by a branch that has a red Restoration leaf, then the player may not use benefits to avoid ejection from the game.

          Defensive Strategy
          1. Before rolling the die, players may choose to use benefits to advance his/her play piece past a branch that has a red Restoration leaf.

          Scoring

          See the Score Card for details.

          Additional Research

          See the reference number (R#) in the lower right corner of the question card, and find its matching reference number in the back of the Rules and References booklet.

          Additional Card Decks

          As new card decks are developed, they will be available online from the EOSGAME website (www.eosgame.com).

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